![]() ![]() While the original always has 3-30 players. The only real difference is that the "copy server" is empty. Players with the problem are able to connect perfectly to the "copy server" (17261), but cannot connect to the original server due to "map download from server timed out". A perfect copy, one hosted on port 16261 and one on 17261. ![]() Two identical servers, running at the same time, same mods, same map, same metadata. I created a copy of the Zomboid folder, renamed it to Zomboid2, changed the default port to 17261, the RCON to 27016 and I started the server with the argument "-cachedir=C:\Users\Administrator\Zomboid2" LOG : General, 1663283298919> 0> LuaEventManager: adding unknown event "OnPostUIDraw" LOG : General, 1663283298919> 0> LuaEventManager: adding unknown event "OnPreUIDraw" Java.io.IOException: map download from server timed outĪt (WorldStreamer.java:850)Īt 圜hunk(CellLoader.java:440)Īt (IsoWorld.java:2605)Īt $1.runInner(GameLoadingState.java:261)Īt $1.run(GameLoadingState.java:218)Īt java.base/(Unknown Source) LOG : General, 1663283298817> 0> Received 89 / 529 chunksĮRROR: General, 1663283298919> 0> ExceptionLogger.logException> Exception thrown java.io.IOException: map download from server timed out at WorldStreamer.requestLargeAreaZip line:850.ĮRROR: General, 1663283298919> 0> DebugLogStream.printException> Stack trace: ![]() Their client log, nothing anomalous, just: Some players played normally, suddenly they can't join anymore. More than a thousand people have already joined the server at least once. ![]()
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